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From Historical Thinking and Other Unnatural Acts:
In the wake of debates around the structure of school curricula, Sam Wineburg wrote in Historical Thinking and Other Unnatural Acts “Achieving mature historical thought depends precisely on our ability to navigate the uneven landscape of history, to traverse the rugged terrain that lies between the poles of familiarity and distance from the past. The pole of familiarity pulls most strongly. The familiar past entices us with the promise that we can locate our own place in the stream of time and solidify our identity in the present. By tying our own stories to those who have come before us, the past becomes a useful resource in our everyday life, an endless storehouse of raw materials to be shaped or bent to meet our present needs. Situating ourselves in time is a basic human need. Indeed, it is impossible to conceptualize life on the planet without doing so.”
“But in viewing the past as usable, something that speaks to us without intermediary or translation, we end up turning it into yet another commodity for instant consumption. We discard or ignore vast regions of the past that either contradict our current needs or fail to align tidily with them. The usable past retains a certain fascination, but it is the fascination of the flea market, with its endless array of gaudy trinkets and antique baubles. Because we more or less know what we are looking for before we enter the past, our encounter is unlikely to change us or cause us to rethink who we are. The past becomes clay in our hands. We are not called upon to stretch our understanding to learn from the past. Instead, we contort the past to fit the predetermined meanings we have already assigned it.”
Paraphrased from “What Does it Mean to Think Historically?”
- How have things (events, peoples, ideas, places) changed over time?
- What is the context for a particular historical event?
- (How) did one historical event cause another?
- What are moments of historical contingency?
- In what ways is the past more complicated than (or different from) standard narratives?
Here is what the ada article looks like via hypothes.is : annotated “Introduction: Feminist Game Studies”
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